Tagged : switch


Twin Robots – 4 years of stats

Back in January 2015, I wrote a post called “Twin Robots – 1 year of stats”.

I recently received an email asking for up-to-date stats, so I thought “why not?”. It was the perfect excuse to write something on this blog again :)

This is going to be much shorter than the other post though, since current analytics data is very skewed and incorrect. Why is that? Well…

  • Console versions are completely isolated, so I don’t gather any gameplay data from those.
  • The Android version was removed from stores some time ago.
  • Ouya died.

You see, platforms come and go, but the robots will always prevail :D

Also, GDPR is almost here and I’m planning to update the game to remove all this analytics gathering anyway.

So, what can I still talk about? Well.. REVENUE! Yes, I’m sure that’s what you came for so you won’t be dissappointed… or… maybe you will, because I can’t talk specifics. You see, to publish on Steam or consoles, you have to sign an NDA which prevents all kind of info to leak out. Unfortunately, that includes sales numbers. :(

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Twin Robots on Switch!

Twin Robots is now available on Nintendo Switch! It arrives as Twin Robots – Ultimate Edition, meaning that there’s more & better content than ever!

This is the list of changes vs the previous versions of the game:

• 12 new levels, making a total of 40 levels in the game.
• New exclusive music tracks by Levi Bond
• Improved physics!
• Some puzzles have been tuned & reworked
• New camera system
• Secret bonus zones
• Improved graphics, including new full 3D backgrounds and better overall performance.
• Reworked achievement system, removing grinding achievements.

You can get it right now on the NA & EU eShop.

Thanks again to my great friends at Ratalaika Games for making this possible! You rock :)