Tagged : robots

twinRobotsUE_post

Twin Robots on Xbox One!

Twin Robots is now available on Xbox One! As with the Switch, this is Twin Robots – Ultimate Edition, meaning that there’s more & better content than ever!

This is the list of changes vs the normal (non-UE) version of the game:

• 12 new levels, making a total of 40 levels in the game.
• New exclusive music tracks by Levi Bond
• Improved physics!
• Some puzzles have been tuned & reworked
• New camera system
• Secret bonus zones
• Improved graphics, including new full 3D backgrounds and better overall performance.
• Reworked achievement system, removing grinding achievements.

You can get it right now on the store.

Thanks again to my great friends at Ratalaika Games for making this possible! You rock :)

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Twin Robots – 4 years of stats

Back in January 2015, I wrote a post called “Twin Robots – 1 year of stats”.

I recently received an email asking for up-to-date stats, so I thought “why not?”. It was the perfect excuse to write something on this blog again :)

This is going to be much shorter than the other post though, since current analytics data is very skewed and incorrect. Why is that? Well…

  • Console versions are completely isolated, so I don’t gather any gameplay data from those.
  • The Android version was removed from stores some time ago.
  • Ouya died.

You see, platforms come and go, but the robots will always prevail :D

Also, GDPR is almost here and I’m planning to update the game to remove all this analytics gathering anyway.

So, what can I still talk about? Well.. REVENUE! Yes, I’m sure that’s what you came for so you won’t be dissappointed… or… maybe you will, because I can’t talk specifics. You see, to publish on Steam or consoles, you have to sign an NDA which prevents all kind of info to leak out. Unfortunately, that includes sales numbers. :(

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twinRobotsUE_post

Twin Robots on Switch!

Twin Robots is now available on Nintendo Switch! It arrives as Twin Robots – Ultimate Edition, meaning that there’s more & better content than ever!

This is the list of changes vs the previous versions of the game:

• 12 new levels, making a total of 40 levels in the game.
• New exclusive music tracks by Levi Bond
• Improved physics!
• Some puzzles have been tuned & reworked
• New camera system
• Secret bonus zones
• Improved graphics, including new full 3D backgrounds and better overall performance.
• Reworked achievement system, removing grinding achievements.

You can get it right now on the NA & EU eShop.

Thanks again to my great friends at Ratalaika Games for making this possible! You rock :)

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Twin Robots on PS4 & PSVita!

Twin Robots is now available on PS4 & PSVita!
You can get it right now on the NA Store, and October 10th on the EU store.
Oh, and worth mentioning: it’s crossbuy! :D

For this release, I’ve partnered again with Ratalaika Games. They’ve been an awesome travel companion and took care of everything, so I can definitely recommend them if you’re interested in getting your game published on console!

Have fun! :)

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Twin Robots on WiiU!

Great news! Twin Robots will be available on WiiU eShop starting June 16. That’s… tomorrow! :D
It will be available on both the american & european stores. Check it out!

For this console release, I’ve partnered with Ratalaika Games. They’ve been an awesome travel companion and took care of everything, so I can definitely recommend them if you’re interested in getting your game published on console.

Have fun! :)

Twin Robots – Speedrun contest!

Hi,

Hope you are all having fun playing Twin Robots!

I thought it would be cool to make some kind of contest to reward you for playing this game, and a 3D printed figurine of one of the robots came up as a nice prize! Some time ago I made one for myself, I hand painted it and it’s currently sitting on my desk:

My little robot

Robot #1 – This one is mine!

So, I already got a new one 3D printed, and it’s still pure white. It’s about 9,7 cm / 3,8 inches tall:

New robot - Still white!

Robot #2 – This one can be yours!

If you win, you’ll get to choose between the black or the white version of the robot and I’ll hand paint it myself. I can also leave it as is in case you want to paint it. International shipping is on me too, except for customs / border charges if any.

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Twin Robots on Steam!

It’s been a while, but Twin Robots is finally available on Steam! Save 15% if you buy it now – Go get it! :)

http://store.steampowered.com/app/374230

What’s new on the Steam version? Well…
- Added background music
- Music & sound effects volume can be adjusted ingame
- Added steamworks support (achievements)
- Player name uses your Steam username by default. If you enter any other name once, then that’s the one that will be used by default from then on.
- Graphic enhancements (depth of field, distance fog, vsync option)
- Background is now lighter when lights go off, so the black bot can be seen better.
- More gamepads supported!
- Vibration support on Windows via XInput
- You no longer need 2 gamepads to unlock multiplayer mode: you can play local coop using a keyboard + 1 gamepad
- Added a game manual

I wanted to include the Android version as a free DLC but Valve refused to distribute an apk, so if you want it just get in touch and we’ll find a way ;)

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Twin Robots on Greenlight

Update 05/05/2015: It’s been Greenlit!! Twin Robots will be available on Steam soon – Thank you all for your votes and awesome support!! :)

Twin Robots is now up for voting on Greenlight! If you are interested on seeing it on Steam someday, I need your help: please go here and vote “YES”

Thank you! ;)

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Twin Robots – 1 year of stats

I’ve been gathering all type of analytics data since Twin Robots was first released back on December 21st, 2013. Now that a significant time has passed, let’s have a look at some of it!

There is quite a bit of content, so I’ve categorized it in a way that (I hope) makes a bit of sense. You can click on any item on the following list to jump to it.
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Twin Robots – Post Mortem

On a day like today, on December 21st 2013, Twin Robots debuted on OUYA, the first platform where it was released. A year has passed since, so today seemed appropriate to finally look back and write a post mortem on the game. Bear with me as this is my first post mortem ever! It will focus on the development pre-launch, whereas on an upcoming post I’ll write about what happened after that.

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