Twin Robots is now available on Nintendo Switch! It arrives as Twin Robots – Ultimate Edition, meaning that there’s more & better content than ever!
This is the list of changes vs the previous versions of the game:
• 12 new levels, making a total of 40 levels in the game.
• New exclusive music tracks by Levi Bond
• Improved physics!
• Some puzzles have been tuned & reworked
• New camera system
• Secret bonus zones
• Improved graphics, including new full 3D backgrounds and better overall performance.
• Reworked achievement system, removing grinding achievements.
You can get it right now on the NA & EU eShop.
Thanks again to my great friends at Ratalaika Games for making this possible! You rock
Twin Robots is now available on PS4 & PSVita!
You can get it right now on the NA Store, and October 10th on the EU store.
Oh, and worth mentioning: it’s crossbuy!
For this release, I’ve partnered again with Ratalaika Games. They’ve been an awesome travel companion and took care of everything, so I can definitely recommend them if you’re interested in getting your game published on console!
Great news! Twin Robots will be available on WiiU eShop starting June 16. That’s… tomorrow!
It will be available on both the american & european stores. Check it out!
For this console release, I’ve partnered with Ratalaika Games. They’ve been an awesome travel companion and took care of everything, so I can definitely recommend them if you’re interested in getting your game published on console.
Hope you are all having fun playing Twin Robots!
I thought it would be cool to make some kind of contest to reward you for playing this game, and a 3D printed figurine of one of the robots came up as a nice prize! Some time ago I made one for myself, I hand painted it and it’s currently sitting on my desk:
Robot #1 – This one is mine!
So, I already got a new one 3D printed, and it’s still pure white. It’s about 9,7 cm / 3,8 inches tall:
Robot #2 – This one can be yours!
If you win, you’ll get to choose between the black or the white version of the robot and I’ll hand paint it myself. I can also leave it as is in case you want to paint it. International shipping is on me too, except for customs / border charges if any.
It’s been a while, but Twin Robots is finally available on Steam! Save 15% if you buy it now – Go get it!
What’s new on the Steam version? Well…
- Added background music
- Music & sound effects volume can be adjusted ingame
- Added steamworks support (achievements)
- Player name uses your Steam username by default. If you enter any other name once, then that’s the one that will be used by default from then on.
- Graphic enhancements (depth of field, distance fog, vsync option)
- Background is now lighter when lights go off, so the black bot can be seen better.
- More gamepads supported!
- Vibration support on Windows via XInput
- You no longer need 2 gamepads to unlock multiplayer mode: you can play local coop using a keyboard + 1 gamepad
- Added a game manual
I wanted to include the Android version as a free DLC but Valve refused to distribute an apk, so if you want it just get in touch and we’ll find a way
On a day like today, on December 21st 2013, Twin Robots debuted on OUYA, the first platform where it was released. A year has passed since, so today seemed appropriate to finally look back and write a post mortem on the game. Bear with me as this is my first post mortem ever! It will focus on the development pre-launch, whereas on an upcoming post I’ll write about what happened after that.
Twin Robots has just been updated on ALL platforms where it’s available: Ouya, FireTV, AndroidTV, GameStick, Android(PlayStore), Windows, Mac, Linux.
This brings all the platforms up to date on features (desktop versions were slightly lagging behind in terms of updates as of lately, sorry for that!).
The main feature of this update (besides bug-fixing) is the switch to a self-hosted solution for the online leaderboards; now they are stored on my server and they load faster!
Do you have a Nvidia SHIELD? Are you planning to buy an AndroidTV device? Well then you should know that Twin Robots has just been released on both platforms!
The SHIELD, thanks to its Tegra 4 GPU, is capable of running the game at 60fps! This provides a smoother gameplay experience, and its great gamepad helps a lot too. All in all, this is now one of my favourite platforms where to enjoy the game. It will show up on TegraZone soon, but meanwhile you can grab it directly from Google Play.
AndroidTV has just been unveiled at Google I/O, and these little robots were so excited that jumped on board as soon as they heard about it. So, they will be waiting for you as soon as you get your new & shiny AndroidTV device. Just search for Twin Robots on the store!
The day has finally come: Twin Robots is now available on Windows, Mac, Linux & Android.
Have a look at the game page here and choose your preferred platform!
It’s been a loooong way to get here but here it is at last. I’m very proud of the final result, and of course this wouldn’t have been possible at all without the awesome-sauce of Unity’s multiplatform capabilities. It’s just crazy how many different platforms you can target using almost the same codebase… and I’m not even targeting all the supported ones! If you are a gamedev you sure have heard about it, but just in the case you’ve been trapped in a cage for years and don’t know what I’m talking about, do yourself a favour and have a look at Unity’s website.
So, now that desktop & mobile versions of the game are ready… what comes next? Well, these two little robots are going to make a jump and have some fun on the PSVita, so that should be the next target where they’ll be running on!
Just a quick post to let you know that Twin Robots has been updated to version 1.2 a few days ago. It’s already live on the OUYA Store, I just forgot to announce it here… my bad! Hope you enjoy it!