Tagged : multiplayer

CK - Title screen

CrossKrush – Swinging by

I’ve been working hard on my new game! It finally has a name: CrossKrush
As I mentioned in a previous post, it’s a Kurushi-inspired game… with a swing! :)

The story is about Florence & Henry, an elderly couple that were great dancers when they were young; That was a long time ago, but they still have that spark! They love listening & dancing to swing music at home, but every now and then the damn traffic outside is just too loud to bear! So, they take matters in their own hands and go outside to deal with the noise. :evil:
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Twin Robots – Now on Shield & AndroidTV

Do you have a Nvidia SHIELD? Are you planning to buy an AndroidTV device? Well then you should know that Twin Robots has just been released on both platforms! :)

The SHIELD, thanks to its Tegra 4 GPU, is capable of running the game at 60fps! This provides a smoother gameplay experience, and its great gamepad helps a lot too. All in all, this is now one of my favourite platforms where to enjoy the game. It will show up on TegraZone soon, but meanwhile you can grab it directly from Google Play.

AndroidTV has just been unveiled at Google I/O, and these little robots were so excited that jumped on board as soon as they heard about it. So, they will be waiting for you as soon as you get your new & shiny AndroidTV device. Just search for Twin Robots on the store!

Twin Robots is everywhere!

The day has finally come: Twin Robots is now available on Windows, Mac, Linux & Android.

Have a look at the game page here and choose your preferred platform!

It’s been a loooong way to get here but here it is at last. I’m very proud of the final result, and of course this wouldn’t have been possible at all without the awesome-sauce of Unity’s multiplatform capabilities. It’s just crazy how many different platforms you can target using almost the same codebase… and I’m not even targeting all the supported ones! If you are a gamedev you sure have heard about it, but just in the case you’ve been trapped in a cage for years and don’t know what I’m talking about, do yourself a favour and have a look at Unity’s website.

So, now that desktop & mobile versions of the game are ready… what comes next? Well, these two little robots are going to make a jump and have some fun on the PSVita, so that should be the next target where they’ll be running on!

Twin Robots – Update 1 is coming!

The main new feature is the ability to share energy between robots: in single player mode you press a button and the current robot starts sending energy to his twin, who receives it automatically. In multiplayer mode both players need to press the button to agree on the energy exchange. Thanks a lot to Andrew Perry for suggesting this “helping” mechanic!

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Twin Robots – OUYA Launch Trailer

Watch the trailer on Youtube

Yes, it’s here! The game is finished! :)
Do you have an OUYA? You can queue the download right here by clicking this button:


It will magically download on your OUYA the next time you start it up and a connection is available.

The game is free to try, you can play 3 levels both in single & multiplayer (local coop.). After that, a single payment unlocks all the levels (28).

Hope you enjoy it!

(Android & PC version will come next! Soon…)

Twin Robots – dev video 05

Hi there!

Watch the video on Youtube

This video shows a lot of the things I’ve been working on lately:

00:10 The “BUY” button on the main menu retrieves the current price directly from OUYA’s server, so in case of a sale, discount, etc. the text on the button will automatically update. If there is no network or there is an error, the button reads only “BUY”, but it doesn’t matter because in that case you won’t be able to buy the game anyway. Also, you can see a new messaging system in place, with custom notifications retrieved from Scoreoid’ servers; the beauty of that is I can update those messages at anytime, easily comunicating with players. Again, if there is no network then default messages show up.

00:18 This is how the credits screen is set up. I included it in the video to show it to the cool people at freesound.org; also included Scoreoid’s logo in here.

00:27 This is the config / settings screen, allowing you to define a screen scaling so everything fits nice inside your tv and a brightness setting so you can lighten up the game a bit if it’s too dark for you.

00:55 First level is shown in single player mode. This levels introduces you a bit to the mechanics so that’s why you see some help panels over there. That only happens on this level.

02:22 This is how you buy the game. One single purchase unlocks all levels. No DRM, no online checks, no calling home, no nothing. You buy it, it’s yours.

02:55 Second level is shown here, now in multiplayer mode.

So, right now I’m building all the levels and then… maybe some more fixes here and there and… launch!