It’s been a while, but Twin Robots is finally available on Steam! Save 15% if you buy it now – Go get it!
What’s new on the Steam version? Well…
- Added background music
- Music & sound effects volume can be adjusted ingame
- Added steamworks support (achievements)
- Player name uses your Steam username by default. If you enter any other name once, then that’s the one that will be used by default from then on.
- Graphic enhancements (depth of field, distance fog, vsync option)
- Background is now lighter when lights go off, so the black bot can be seen better.
- More gamepads supported!
- Vibration support on Windows via XInput
- You no longer need 2 gamepads to unlock multiplayer mode: you can play local coop using a keyboard + 1 gamepad
- Added a game manual
I wanted to include the Android version as a free DLC but Valve refused to distribute an apk, so if you want it just get in touch and we’ll find a way
On a day like today, on December 21st 2013, Twin Robots debuted on OUYA, the first platform where it was released. A year has passed since, so today seemed appropriate to finally look back and write a post mortem on the game. Bear with me as this is my first post mortem ever! It will focus on the development pre-launch, whereas on an upcoming post I’ll write about what happened after that.
Twin Robots has just been updated on ALL platforms where it’s available: Ouya, FireTV, AndroidTV, GameStick, Android(PlayStore), Windows, Mac, Linux.
This brings all the platforms up to date on features (desktop versions were slightly lagging behind in terms of updates as of lately, sorry for that!).
The main feature of this update (besides bug-fixing) is the switch to a self-hosted solution for the online leaderboards; now they are stored on my server and they load faster!
The day has finally come: Twin Robots is now available on Windows, Mac, Linux & Android.
Have a look at the game page here and choose your preferred platform!
It’s been a loooong way to get here but here it is at last. I’m very proud of the final result, and of course this wouldn’t have been possible at all without the awesome-sauce of Unity’s multiplatform capabilities. It’s just crazy how many different platforms you can target using almost the same codebase… and I’m not even targeting all the supported ones! If you are a gamedev you sure have heard about it, but just in the case you’ve been trapped in a cage for years and don’t know what I’m talking about, do yourself a favour and have a look at Unity’s website.
So, now that desktop & mobile versions of the game are ready… what comes next? Well, these two little robots are going to make a jump and have some fun on the PSVita, so that should be the next target where they’ll be running on!