Tagged : gameplay

Twin Robots – dev video 05

Hi there!

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This video shows a lot of the things I’ve been working on lately:

00:10 The “BUY” button on the main menu retrieves the current price directly from OUYA’s server, so in case of a sale, discount, etc. the text on the button will automatically update. If there is no network or there is an error, the button reads only “BUY”, but it doesn’t matter because in that case you won’t be able to buy the game anyway. Also, you can see a new messaging system in place, with custom notifications retrieved from Scoreoid’ servers; the beauty of that is I can update those messages at anytime, easily comunicating with players. Again, if there is no network then default messages show up.

00:18 This is how the credits screen is set up. I included it in the video to show it to the cool people at freesound.org; also included Scoreoid’s logo in here.

00:27 This is the config / settings screen, allowing you to define a screen scaling so everything fits nice inside your tv and a brightness setting so you can lighten up the game a bit if it’s too dark for you.

00:55 First level is shown in single player mode. This levels introduces you a bit to the mechanics so that’s why you see some help panels over there. That only happens on this level.

02:22 This is how you buy the game. One single purchase unlocks all levels. No DRM, no online checks, no calling home, no nothing. You buy it, it’s yours.

02:55 Second level is shown here, now in multiplayer mode.

So, right now I’m building all the levels and then… maybe some more fixes here and there and… launch!

Twin Robots – dev video 04

A new gameplay video is here! :D

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Objectives are now clearer, I think: First you’ll have to find a big red button that switches off main power (this stops the big piston and opens the prison door too, so your brother can get out), then you’ll just rush to the exit. Exit door will need energy to be opened, your energy, so be careful with that since hanging around wastes your energy (I’m still thinking about implementing auto-recovering energy when idle… Not a big fan of it but it’s an option to be considered). Switching off light tiles on the floor gives extra points, but it’s not mandatory.

Besides that, these are other things that I’ve been working on:

  • A visual indicator for the big piston, so you can clearly see its current position from anywhere in the level.
  • Two new mini-cameras! One gets activated when your brother is about to get crushed and the other one when you set him free.
  • Several new sound effects have been added, and others have been tuned a bit.

Back to work! :)

Twin Robots – dev video 02

A new video about Twin Robots!

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You can see some new animations going on: looking back / forward while hanging on a ledge to have a clearer view of where are you going to jump! Also, you can now push your brother around… :D

Not shown on this video, but you can now take control of any of the two brothers, in fact it will be mandatory to be able to complete the levels! Good brothers join forces to win!

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Twin Robots – dev video 01

Here it is at last, a sneak peek video on the new game I’m working on!

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You can see me running & jumping around on a test level. I have to save the green robot from being crushed by pushing the big red button, but to be able to reach that button I have to switch off all the blue tiles on the ground by stepping over them. Oh, and as the electric robot that I am, I also lose energy so I have to watch over it; longer levels will feature recharge points.

I didn’t pressed the button so you could see what happens; if you do press it, the green robot is saved and you advance to the next level.

Please forgive the hiccups, those are not in the game and were caused by the recording software.

I still have lots of work to do on this game but hey, slow progress is still progress! :)

Save Sea Turtles! – Gameplay video 02

After several failed attempts at recording a new gameplay video including audio, finally I made it!

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Check the video to see latest changes to the game: you’ll see a “How to play” screen, the new enemy I was talking about in the latest post (seagulls), music, sound effects… Hope you like it!

Now I’m fixing some bugs and designing the levels. More to come!

Save Sea Turtles! – First gameplay video

At last, I’ve managed to record a video showing the gameplay for “Save Sea Turtles!”

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Sorry for the shaky camera, I have stabilised it but it’s still quite a mess…

Well, talking about what you can see in the video: it shows the main menu, the level selection menu and a bit of actual gameplay of one of the levels. I’m still working on level design so these are changing quite a lot from day to day.

The badges you can see on the level selection screen are there only if you managed to fully complete one level: saved all turtles AND picked up all the sea stars as well.

Hope you enjoy the video, and keep tuned for updates!