Tagged : desktop


Twin Robots on Greenlight

Update 05/05/2015: It’s been Greenlit!! Twin Robots will be available on Steam soon – Thank you all for your votes and awesome support!! :)

Twin Robots is now up for voting on Greenlight! If you are interested on seeing it on Steam someday, I need your help: please go here and vote “YES”

Thank you! ;)


Twin Robots – Post Mortem

On a day like today, on December 21st 2013, Twin Robots debuted on OUYA, the first platform where it was released. A year has passed since, so today seemed appropriate to finally look back and write a post mortem on the game. Bear with me as this is my first post mortem ever! It will focus on the development pre-launch, whereas on an upcoming post I’ll write about what happened after that.

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Twin Robots – Updated to v1.83

Twin Robots has just been updated on ALL platforms where it’s available: Ouya, FireTV, AndroidTV, GameStick, Android(PlayStore), Windows, Mac, Linux.
This brings all the platforms up to date on features (desktop versions were slightly lagging behind in terms of updates as of lately, sorry for that!).

The main feature of this update (besides bug-fixing) is the switch to a self-hosted solution for the online leaderboards; now they are stored on my server and they load faster! :D
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Twin Robots is everywhere!

The day has finally come: Twin Robots is now available on Windows, Mac, Linux & Android.

Have a look at the game page here and choose your preferred platform!

It’s been a loooong way to get here but here it is at last. I’m very proud of the final result, and of course this wouldn’t have been possible at all without the awesome-sauce of Unity’s multiplatform capabilities. It’s just crazy how many different platforms you can target using almost the same codebase… and I’m not even targeting all the supported ones! If you are a gamedev you sure have heard about it, but just in the case you’ve been trapped in a cage for years and don’t know what I’m talking about, do yourself a favour and have a look at Unity’s website.

So, now that desktop & mobile versions of the game are ready… what comes next? Well, these two little robots are going to make a jump and have some fun on the PSVita, so that should be the next target where they’ll be running on!

Twin Robots – dev video 04

A new gameplay video is here! :D

Watch the video on Youtube

Objectives are now clearer, I think: First you’ll have to find a big red button that switches off main power (this stops the big piston and opens the prison door too, so your brother can get out), then you’ll just rush to the exit. Exit door will need energy to be opened, your energy, so be careful with that since hanging around wastes your energy (I’m still thinking about implementing auto-recovering energy when idle… Not a big fan of it but it’s an option to be considered). Switching off light tiles on the floor gives extra points, but it’s not mandatory.

Besides that, these are other things that I’ve been working on:

  • A visual indicator for the big piston, so you can clearly see its current position from anywhere in the level.
  • Two new mini-cameras! One gets activated when your brother is about to get crushed and the other one when you set him free.
  • Several new sound effects have been added, and others have been tuned a bit.

Back to work! :)

Twin Robots update: some screenshots

Some quick screenshots I just took while working on the game.

Twin Robots – dev video 02

A new video about Twin Robots!

Watch the video on Youtube

You can see some new animations going on: looking back / forward while hanging on a ledge to have a clearer view of where are you going to jump! Also, you can now push your brother around… :D

Not shown on this video, but you can now take control of any of the two brothers, in fact it will be mandatory to be able to complete the levels! Good brothers join forces to win!

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Twin Robots – dev video 01

Here it is at last, a sneak peek video on the new game I’m working on!

Watch the video on Youtube

You can see me running & jumping around on a test level. I have to save the green robot from being crushed by pushing the big red button, but to be able to reach that button I have to switch off all the blue tiles on the ground by stepping over them. Oh, and as the electric robot that I am, I also lose energy so I have to watch over it; longer levels will feature recharge points.

I didn’t pressed the button so you could see what happens; if you do press it, the green robot is saved and you advance to the next level.

Please forgive the hiccups, those are not in the game and were caused by the recording software.

I still have lots of work to do on this game but hey, slow progress is still progress! :)


Twin Robots

Hi everybody!

I’m here to tell you a little bit about my next game.

What you see above is how it all started. I modeled that robot some time ago with the purpose of printing it in 3D as a real figurine. I sent it to Shapeways and after a careful painting on my side, it’s now resting on my desk. Here you got a picture of the real thing:

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