Category : Announcements

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Concept Destruction – Now on PS5 and Series X

The next generation of consoles is here, and Concept Destruction is now available on them too! Check it on:

PS5 & Xbox Series X have much more power, and as you know “With great power comes great responsability”, so… we decided to do the most responsible thing we could think of: increase the number of AI opponents from 14 all the way up to 49 :cool:

Oh, and the game now runs at 60fps & supports 4K!

Since no further gameplay updates have been made, we decided to offer it as a FREE upgrade! :D

Have fun smashing cardboard!

Going indie: 1 year later

Today is my 1 year anniversary since I quit my job to go full time indie. Even though things didn’t go quite as planned, I’m very happy I did it! No regrets at all. So, here’s a small recap of this past year:

Game #1:Concept Destruction“. Initially planned for a summer release, it was delayed to be shown at TGS and to add multiplayer mode after that. Then it was delayed again to squeeze some more performance, trying to get it to work on PsVita.

Although a PsVita release won’t finally happen (I’m very VERY sorry, we really tried! :cry: ), this at least helped making the game even better on the other platforms where it will be available (Pc, Ps4, Xbox One, Switch). You can wishlist it on Steam here.

Meanwhile, I’ve been working on Game #2! And since today is my “indieversary” AND it’s February 14th… I thought it would be a good day to share this picture:

This game is a Kurushi-inspired game (well, Kurushi / Intelligent Qube depending where you’re from).

Alone or with a friend (coop & vs), you’ll have to get rid of the damn cars that won’t stop at the crosswalk! Show them some manners!!! :mad:
Yes, you can hit the cars with your cane. Yes, you can hit the other player with your cane too.
I’ll upload a video soon to show some gameplay!

So… that’s pretty much it! Looking forward to what 2020 has to offer! :)

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Concept Destruction – Now with multiplayer!

When people played Concept Destruction at Tokyo Game Show this past September, one thing they asked for was a multiplayer mode. And of course, they were right!

So I got back to work and… it’s done! :)

It’s local multiplayer (split screen, 2 players), so you’ll be able to smash the car of your best pal while you look straight at his face with a big grin of satisfaction :D
You’ll be able to play in normal, survival and tourism modes just like in single player mode.

This made us push back the launch date of the game, but I’m sure it’s worth it.

Happy smashing!!! :twisted:

I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I—
I took the one less traveled by,
And that has made all the difference

— The Road Not Taken, by Robert Frost

Gone indie!

Today is the day! After 11 years, I just quit my job to work full time on my videogames!

I’ve been dreaming about this day for a long time, and now that it’s here I still can’t believe it! I’m super excited, and a little scared too…

You may be wondering how I’m going to survive. Obviously I need to eat, pay bills & enjoy life beyond gamedev.

There will be 3 sources for my monetary needs:
1) Residual income from my previous games Twin Robots & Twin Robots: Ultimate Edition (pls buy! :D )
2) Freelancing.
3) Savings.

Besides these, there are other factors that weighed in, without which I wouldn’t dare to do this:

1) My wife has a steady job.
2) I have no kids.
3) I have no mortgage (I do pay rent though, which where I live – Barcelona – is sky rocketing right now)
4) I have access to a public healthcare system.

I’m not saying you shouldn’t do this if you have kids, or if you happen to have a different life situation. I’m just saying that in my case, those factors helped making the decision easier. I know for a fact that I’d be having a hard time trying to convince myself otherwise.

Of course, I’m well aware that shit happens, so despite all the careful planning who knows where I’ll be a month from now.

All in all: do follow your dreams, but be prepared in case anything (or everything) doesn’t work out as you expected. Don’t put anyone at risk or end up trapped with no escape plan.

The journey begins!

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Twin Robots on Xbox One!

Twin Robots is now available on Xbox One! As with the Switch, this is Twin Robots – Ultimate Edition, meaning that there’s more & better content than ever!

This is the list of changes vs the normal (non-UE) version of the game:

• 12 new levels, making a total of 40 levels in the game.
• New exclusive music tracks by Levi Bond
• Improved physics!
• Some puzzles have been tuned & reworked
• New camera system
• Secret bonus zones
• Improved graphics, including new full 3D backgrounds and better overall performance.
• Reworked achievement system, removing grinding achievements.

You can get it right now on the store.

Thanks again to my great friends at Ratalaika Games for making this possible! You rock :)

Twin Robots no longer for sale on PC

Hi.

It’s with great sorrow that I have decided to stop selling Twin Robots on PC, due to the new GDPR law that goes into effect May 25, 2018. Don’t take me wrong, I love how this new law gives power back to the people about its own data, but adapting Twin Robots to this new regulation would require:

  1. Removing gameplay analytics: These are stats about where players die, how long they stay on each level, etc.
  2. Removing Unity Hardware analytics: These registered hardware info so the Unity team could gather insight about where to optimize their engine, for example. The thing is, the free version of the Unity engine does not allow to disable this data gathering. You have to subscribe on their $35/month plan to be able to do that… with a minimum 12 month stay.
  3. Removing online leaderboards: I used my own server for this, and since it registered your username along your score, it could potentially be considered personal data under the new GDPR law. Specially when considering that the default username when submitting a score is your Steam username, which uniquely identifies you.
  4. Removing Steam integration: when playing from inside the Steam client, the game sends & receives personal data like your Steam username, so that’s probably a no-no under the GDPR too.

If I don’t remove all this, I’d have to provide a means for the player (you) to access, revoke or modify any of this data.

After that, I’d have to build, test & upload all 3 versions (Win, Mac, Linux).

I was going to do it, I even purchased the Unity subscription plan, but honestly… it’s not worth it. It doesn’t make any financial sense, the game has been for sale since 2015 and it sold pretty bad. So I can’t keep pouring time & energy on it. :cry:

I’m a single developer with a normal day job, so I prefer to put my scarce resources (time, effort, money) towards building a new game where all these requirements will be met from the start.

Thanks for reading, and sorry if this causes you any trouble. If that’s so, please let me know and we’ll talk about it, I can probably help.

Oh btw, for existing players: the game should continue working as usual, though the leaderboards won’t work anymore so you’ll see a “Loading…” message in there that never clears (the leaderboards on my server have been removed). Sorry for that inconvenience.

Have a nice day,
Pablo

twinRobotsUE_post

Twin Robots on Switch!

Twin Robots is now available on Nintendo Switch! It arrives as Twin Robots – Ultimate Edition, meaning that there’s more & better content than ever!

This is the list of changes vs the previous versions of the game:

• 12 new levels, making a total of 40 levels in the game.
• New exclusive music tracks by Levi Bond
• Improved physics!
• Some puzzles have been tuned & reworked
• New camera system
• Secret bonus zones
• Improved graphics, including new full 3D backgrounds and better overall performance.
• Reworked achievement system, removing grinding achievements.

You can get it right now on the NA & EU eShop.

Thanks again to my great friends at Ratalaika Games for making this possible! You rock :)

Now_available_on_ps4_psVita

Twin Robots on PS4 & PSVita!

Twin Robots is now available on PS4 & PSVita!
You can get it right now on the NA Store, and October 10th on the EU store.
Oh, and worth mentioning: it’s crossbuy! :D

For this release, I’ve partnered again with Ratalaika Games. They’ve been an awesome travel companion and took care of everything, so I can definitely recommend them if you’re interested in getting your game published on console!

Have fun! :)