Going indie: 1 year later

Today is my 1 year anniversary since I quit my job to go full time indie. Even though things didn’t go quite as planned, I’m very happy I did it! No regrets at all. So, here’s a small recap of this past year:

Game #1:Concept Destruction“. Initially planned for a summer release, it was delayed to be shown at TGS and to add multiplayer mode after that. Then it was delayed again to squeeze some more performance, trying to get it to work on PsVita.

Although a PsVita release won’t finally happen (I’m very VERY sorry, we really tried! :cry: ), this at least helped making the game even better on the other platforms where it will be available (Pc, Ps4, Xbox One, Switch). You can wishlist it on Steam here.

Meanwhile, I’ve been working on Game #2! And since today is my “indieversary” AND it’s February 14th… I thought it would be a good day to share this picture:

This game is a Kurushi-inspired game (well, Kurushi / Intelligent Qube depending where you’re from).

Alone or with a friend (coop & vs), you’ll have to get rid of the damn cars that won’t stop at the crosswalk! Show them some manners!!! :mad:
Yes, you can hit the cars with your cane. Yes, you can hit the other player with your cane too.
I’ll upload a video soon to show some gameplay!

So… that’s pretty much it! Looking forward to what 2020 has to offer! :)

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