More screenshots!

Here I am again, with more screenshots showing the gameplay in “Save Sea Turtles!”

Looking at previous screenshots you may notice that I’ve reduced the size of the sea stars; well that’s because they were too big before… specially since they are supposed to be carried to the sea by baby turtles! I think it fits better now.

Lately I’ve been working on the user interface: the main menu, options menu, pause menu, the level selection menu, and all of its coding to work properly. Altough, there is still a bit of work to do to show some screen when you finish one level of the game, and when you finish all of them. I’m thinking of creating some hidden surprise for you to enjoy when you finish ALL levels… nothing sure for now, tough.

I’m also using Unity’s PlayerPrefs to store progress, so easy to use and in this case fits perfectly for this matter! I’ve read that it may get slow when trying to save lots of data, but I don’t need to save a lot of things so it works ok.

And.. yes, I’m trying to post some video of the gameplay BUT I’m having a hard time trying to get a decent quality since I’m recording it with my smartphone.

Well, back to work, more content soon! (and hopefully I’ll get a decent video too)

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