Twin Robots no longer for sale on PC

Hi.

It’s with great sorrow that I have decided to stop selling Twin Robots on PC, due to the new GDPR law that goes into effect May 25, 2018. Don’t take me wrong, I love how this new law gives power back to the people about its own data, but adapting Twin Robots to this new regulation would require:

  1. Removing gameplay analytics: These are stats about where players die, how long they stay on each level, etc.
  2. Removing Unity Hardware analytics: These registered hardware info so the Unity team could gather insight about where to optimize their engine, for example. The thing is, the free version of the Unity engine does not allow to disable this data gathering. You have to subscribe on their $35/month plan to be able to do that… with a minimum 12 month stay.
  3. Removing online leaderboards: I used my own server for this, and since it registered your username along your score, it could potentially be considered personal data under the new GDPR law. Specially when considering that the default username when submitting a score is your Steam username, which uniquely identifies you.
  4. Removing Steam integration: when playing from inside the Steam client, the game sends & receives personal data like your Steam username, so that’s probably a no-no under the GDPR too.

If I don’t remove all this, I’d have to provide a means for the player (you) to access, revoke or modify any of this data.

After that, I’d have to build, test & upload all 3 versions (Win, Mac, Linux).

I was going to do it, I even purchased the Unity subscription plan, but honestly… it’s not worth it. It doesn’t make any financial sense, the game has been for sale since 2015 and it sold pretty bad. So I can’t keep pouring time & energy on it. :cry:

I’m a single developer with a normal day job, so I prefer to put my scarce resources (time, effort, money) towards building a new game where all these requirements will be met from the start.

Thanks for reading, and sorry if this causes you any trouble. If that’s so, please let me know and we’ll talk about it, I can probably help.

Oh btw, for existing players: the game should continue working as usual, though the leaderboards won’t work anymore so you’ll see a “Loading…” message in there that never clears (the leaderboards on my server have been removed). Sorry for that inconvenience.

Have a nice day,
Pablo

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Twin Robots – 4 years of stats

Back in January 2015, I wrote a post called “Twin Robots – 1 year of stats”.

I recently received an email asking for up-to-date stats, so I thought “why not?”. It was the perfect excuse to write something on this blog again :)

This is going to be much shorter than the other post though, since current analytics data is very skewed and incorrect. Why is that? Well…

  • Console versions are completely isolated, so I don’t gather any gameplay data from those.
  • The Android version was removed from stores some time ago.
  • Ouya died.

You see, platforms come and go, but the robots will always prevail :D

Also, GDPR is almost here and I’m planning to update the game to remove all this analytics gathering anyway.

So, what can I still talk about? Well.. REVENUE! Yes, I’m sure that’s what you came for so you won’t be dissappointed… or… maybe you will, because I can’t talk specifics. You see, to publish on Steam or consoles, you have to sign an NDA which prevents all kind of info to leak out. Unfortunately, that includes sales numbers. :(

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Twin Robots on Switch!

Twin Robots is now available on Nintendo Switch! It arrives as Twin Robots – Ultimate Edition, meaning that there’s more & better content than ever!

This is the list of changes vs the previous versions of the game:

• 12 new levels, making a total of 40 levels in the game.
• New exclusive music tracks by Levi Bond
• Improved physics!
• Some puzzles have been tuned & reworked
• New camera system
• Secret bonus zones
• Improved graphics, including new full 3D backgrounds and better overall performance.
• Reworked achievement system, removing grinding achievements.

You can get it right now on the NA & EU eShop.

Thanks again to my great friends at Ratalaika Games for making this possible! You rock :)

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Twin Robots on PS4 & PSVita!

Twin Robots is now available on PS4 & PSVita!
You can get it right now on the NA Store, and October 10th on the EU store.
Oh, and worth mentioning: it’s crossbuy! :D

For this release, I’ve partnered again with Ratalaika Games. They’ve been an awesome travel companion and took care of everything, so I can definitely recommend them if you’re interested in getting your game published on console!

Have fun! :)

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Twin Robots on WiiU!

Great news! Twin Robots will be available on WiiU eShop starting June 16. That’s… tomorrow! :D
It will be available on both the american & european stores. Check it out!

For this console release, I’ve partnered with Ratalaika Games. They’ve been an awesome travel companion and took care of everything, so I can definitely recommend them if you’re interested in getting your game published on console.

Have fun! :)

Twin Robots – Speedrun contest!

Hi,

Hope you are all having fun playing Twin Robots!

I thought it would be cool to make some kind of contest to reward you for playing this game, and a 3D printed figurine of one of the robots came up as a nice prize! Some time ago I made one for myself, I hand painted it and it’s currently sitting on my desk:

My little robot

Robot #1 – This one is mine!

So, I already got a new one 3D printed, and it’s still pure white. It’s about 9,7 cm / 3,8 inches tall:

New robot - Still white!

Robot #2 – This one can be yours!

If you win, you’ll get to choose between the black or the white version of the robot and I’ll hand paint it myself. I can also leave it as is in case you want to paint it. International shipping is on me too, except for customs / border charges if any.

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Twin Robots on Steam!

It’s been a while, but Twin Robots is finally available on Steam! Save 15% if you buy it now – Go get it! :)

http://store.steampowered.com/app/374230

What’s new on the Steam version? Well…
- Added background music
- Music & sound effects volume can be adjusted ingame
- Added steamworks support (achievements)
- Player name uses your Steam username by default. If you enter any other name once, then that’s the one that will be used by default from then on.
- Graphic enhancements (depth of field, distance fog, vsync option)
- Background is now lighter when lights go off, so the black bot can be seen better.
- More gamepads supported!
- Vibration support on Windows via XInput
- You no longer need 2 gamepads to unlock multiplayer mode: you can play local coop using a keyboard + 1 gamepad
- Added a game manual

I wanted to include the Android version as a free DLC but Valve refused to distribute an apk, so if you want it just get in touch and we’ll find a way ;)

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Twin Robots on Greenlight

Update 05/05/2015: It’s been Greenlit!! Twin Robots will be available on Steam soon – Thank you all for your votes and awesome support!! :)

Twin Robots is now up for voting on Greenlight! If you are interested on seeing it on Steam someday, I need your help: please go here and vote “YES”

Thank you! ;)

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Twin Robots – 1 year of stats

I’ve been gathering all type of analytics data since Twin Robots was first released back on December 21st, 2013. Now that a significant time has passed, let’s have a look at some of it!

There is quite a bit of content, so I’ve categorized it in a way that (I hope) makes a bit of sense. You can click on any item on the following list to jump to it.
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Twin Robots – Post Mortem

On a day like today, on December 21st 2013, Twin Robots debuted on OUYA, the first platform where it was released. A year has passed since, so today seemed appropriate to finally look back and write a post mortem on the game. Bear with me as this is my first post mortem ever! It will focus on the development pre-launch, whereas on an upcoming post I’ll write about what happened after that.

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