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Twin Robots on PS4 & PSVita!

Twin Robots is now available on PS4 & PSVita!
You can get it right now on the NA Store, and October 10th on the EU store.
Oh, and worth mentioning: it’s crossbuy! :D

For this release, I’ve partnered again with Ratalaika Games. They’ve been an awesome travel companion and took care of everything, so I can definitely recommend them if you’re interested in getting your game published on console!

Have fun! :)

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Twin Robots on WiiU!

Great news! Twin Robots will be available on WiiU eShop starting June 16. That’s… tomorrow! :D
It will be available on both the american & european stores. Check it out!

For this console release, I’ve partnered with Ratalaika Games. They’ve been an awesome travel companion and took care of everything, so I can definitely recommend them if you’re interested in getting your game published on console.

Have fun! :)

Twin Robots – Speedrun contest!

Hi,

Hope you are all having fun playing Twin Robots!

I thought it would be cool to make some kind of contest to reward you for playing this game, and a 3D printed figurine of one of the robots came up as a nice prize! Some time ago I made one for myself, I hand painted it and it’s currently sitting on my desk:

My little robot

Robot #1 – This one is mine!

So, I already got a new one 3D printed, and it’s still pure white. It’s about 9,7 cm / 3,8 inches tall:

New robot - Still white!

Robot #2 – This one can be yours!

If you win, you’ll get to choose between the black or the white version of the robot and I’ll hand paint it myself. I can also leave it as is in case you want to paint it. International shipping is on me too, except for customs / border charges if any.

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Twin Robots on Steam!

It’s been a while, but Twin Robots is finally available on Steam! Save 15% if you buy it now – Go get it! :)

http://store.steampowered.com/app/374230

What’s new on the Steam version? Well…
- Added background music
- Music & sound effects volume can be adjusted ingame
- Added steamworks support (achievements)
- Player name uses your Steam username by default. If you enter any other name once, then that’s the one that will be used by default from then on.
- Graphic enhancements (depth of field, distance fog, vsync option)
- Background is now lighter when lights go off, so the black bot can be seen better.
- More gamepads supported!
- Vibration support on Windows via XInput
- You no longer need 2 gamepads to unlock multiplayer mode: you can play local coop using a keyboard + 1 gamepad
- Added a game manual

I wanted to include the Android version as a free DLC but Valve refused to distribute an apk, so if you want it just get in touch and we’ll find a way ;)

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Twin Robots on Greenlight

Update 05/05/2015: It’s been Greenlit!! Twin Robots will be available on Steam soon – Thank you all for your votes and awesome support!! :)

Twin Robots is now up for voting on Greenlight! If you are interested on seeing it on Steam someday, I need your help: please go here and vote “YES”

Thank you! ;)

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Twin Robots – 1 year of stats

I’ve been gathering all type of analytics data since Twin Robots was first released back on December 21st, 2013. Now that a significant time has passed, let’s have a look at some of it!

There is quite a bit of content, so I’ve categorized it in a way that (I hope) makes a bit of sense. You can click on any item on the following list to jump to it.
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Twin Robots – Post Mortem

On a day like today, on December 21st 2013, Twin Robots debuted on OUYA, the first platform where it was released. A year has passed since, so today seemed appropriate to finally look back and write a post mortem on the game. Bear with me as this is my first post mortem ever! It will focus on the development pre-launch, whereas on an upcoming post I’ll write about what happened after that.

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Twin Robots – Updated to v1.83

Twin Robots has just been updated on ALL platforms where it’s available: Ouya, FireTV, AndroidTV, GameStick, Android(PlayStore), Windows, Mac, Linux.
This brings all the platforms up to date on features (desktop versions were slightly lagging behind in terms of updates as of lately, sorry for that!).

The main feature of this update (besides bug-fixing) is the switch to a self-hosted solution for the online leaderboards; now they are stored on my server and they load faster! :D
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